@startuml
sprite $delicious [48x48/16] {
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00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
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00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
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00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
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00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
00000EFFFFFFFFFFFFFFFFFF0000000000000000BFF00000
00000DFFFFFFFFFFFFFFFFFF0000000000000002FFD00000
000007FFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEFFF800000
000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000
00000006BCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCB60000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_DELICIOUS(_alias) ENTITY(rectangle,black,delicious,_alias,FA6 DELICIOUS)
!define FA6_DELICIOUS(_alias, _label) ENTITY(rectangle,black,delicious,_label, _alias,FA6 DELICIOUS)
!define FA6_DELICIOUS(_alias, _label, _shape) ENTITY(_shape,black,delicious,_label, _alias,FA6 DELICIOUS)
!define FA6_DELICIOUS(_alias, _label, _shape, _color) ENTITY(_shape,_color,delicious,_label, _alias,FA6 DELICIOUS)
skinparam folderBackgroundColor<<FA6 DELICIOUS>> White
@enduml